Required skills
• 2+ years experience as a real-time VFX artist
• Have strong knowledge of Blender, Photoshop
• Have a good understanding of shaders and materials
• Art fundamentals (lighting, composition, proportion, color theory, etc.)
As a plus
• Experience working with Unreal Engine 4
• Experience working with new Niagara particle system, Substance designer
• Creating textures using Fluid Sim software
• Art or animation background
• Knowledge of basic vector math
We offer
• Become a part of the most talented and experienced gamedev experts in the field;
• Competitive salary;
• Social package, including gym membership compensation, medical insurance;
• Paid vacation and sick leaves;
• Annual training budget with an opportunity to visit paid conferences, training sessions, workshops etc.;
• Corporate English classes;
• Referral program;
• Corporate celebrations, team buildings, and fun activities;
• Lunch compensation.
Responsibilities
• Create particle effects for the environment, characters and weapons
• Work closely with Game Designers, Artists, Animators, Level Designers, and Sound Designers
• Integrate VFX assets into the game engine according to all technical specifics
Project description
We are a team of long time friends and colleagues, developing what we hope is going to become the next big thing in F2P FPS genre!
Always on the lookout for the most passionate and creative specialists, so if you can’t control your burning desire to do great things — let us know!